The history of Windows dates back to September 1981, when the project named "Interface Manager" was started. It was announced in November 1983 (after the Apple Lisa, but before the Macintosh) under the name "Windows", but Windows 1.0 was not released until November 1985. The shell of Windows 1.0 was a program known as the MS-DOS Executive. Other supplied programs were Calculator, Calendar, Cardfile, Clipboard viewer, Clock, Control Panel, Notepad, Paint, Reversi, Terminal, and Write. Windows 1.0 did not allow overlapping windows, due to Apple Computer owning this feature[citation needed]. Instead all windows were tiled. Only dialog boxes could appear over other windows.
Windows 2.0 was released in October 1987 and featured several improvements to the user interface and memory management. Windows 2.0 allowed application windows to overlap each other and also introduced more sophisticated keyboard-shortcuts. It could also make use of expanded memory.
Windows 2.1 was released in two different flavors: Windows/386 employed the 386 virtual 8086 mode to multitask several DOS programs, and the paged memory model to emulate expanded memory using available extended memory. Windows/286 (which, despite its name, would run on the 8086) still ran in real mode, but could make use of the high memory area.
The early versions of Windows were often thought of as simply graphical user interfaces, mostly because they ran on top of MS-DOS and used it for file system services. However, even the earliest 16-bit Windows versions already assumed many typical operating system functions; notably, having their own executable file format and providing their own device drivers (timer, graphics, printer, mouse, keyboard and sound) for applications. Unlike MS-DOS, Windows allowed users to execute multiple graphical applications at the same time, through cooperative multitasking. Windows implemented an elaborate, segment-based, software virtual memory scheme, which allowed it to run applications larger than available memory: code segments and resources were swapped in and thrown away when memory became scarce, and data segments moved in memory when a given application had relinquished processor control, typically waiting for user input.[citation needed]
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